ujam Opens Gorilla Engine to Third-Party Developers

ujam has announced that it is opening its proprietary Gorilla Engine to third-party developers worldwide, providing a complete SDK and a new Product Hub for licensing and delivery.

Quick Take

  • Gorilla Engine is now an open SDK for third-party plugin development.

  • Includes a specialized “Kontakt migration” tool for developers moving away from Native Instruments.

  • The Product Hub offers a complete solution for licensing, delivery, and updates.

  • Aimed at streamlining the technical side of plugin creation for smaller companies.

For years, Gorilla Engine was the internal powerhouse behind ujam’s successful line of “Virtual Drummer” and “Virtual Guitarist” instruments.

By opening the SDK, ujam is positioning itself as a direct competitor to platform standards such as Kontakt and JUCE.

The most interesting part of this announcement is the focus on Kontakt migration. As more developers look for independence from the Native Instruments ecosystem, ujam is providing a pathway to turn sample libraries into standalone plugins with their own GUI and licensing system.

This could lead to a wave of new independent plugins that were previously restricted to being “library” products.

Why This Matters

This is a huge strategic move. We are seeing a lot of developers getting tired of the limitations (and fees) of the Kontakt ecosystem.

If Gorilla Engine can truly make it easy to migrate those libraries into standalone plugins, the market is about to get a lot more crowded – in a good way. It means more competition and more unique interfaces rather than everything looking like a standard Kontakt skin.

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Picture of Kobe Cooper
Kobe Cooper
I'm Kobe and I'm addicted to the art of music production. I started KnowsAudio because I wanted to help music producers with their musical journey. My favorite place is my studio where you probably find me most of the time playing with some new plugins 🙂